Minecraft Dungeons II

Mobs Wiki — Enemies, Minibosses & Allies

EasyTime ~8 min readUpdated
Requirements:
Base game (v1.1.2.0)No DLC required
Documented enemy types
40+
Mini-bosses
6
Bosses
11
New dimension
The Sift

Minecraft Dungeons II keeps the first game's bestiary and stacks new families on top: soul corrupted variants, plant-type mobs, an expanded cube family, and the Sifters native to The Sift. This page is a compendium of what's documented — names and groupings come from official gameplay reveals and the community wiki. Attack patterns and stats are still being verified across the board, so where we only know a name and a category, that's all we say.

Source note: compiled from official trailers, gameplay reveal screenshots, and the community Minecraft Wiki as of October 2026. The game launched September 29, 2026 — mob pages on the wiki itself are still marked "work in progress," and behavior notes below stop where verification stops.

Returning Enemies

The classic Dungeons roster is back, undead and illager families included. Behavior below reflects what's carried over from the first game and Minecraft generally.

MobNotes
Zombie / Baby ZombieThe backbone of the undead waves, back from the first game.
Skeleton / Stray / VanguardRanged undead line-up; the Vanguard variant returns too.
CreeperStill explodes at melee range — keep moving.
Spider / Cave Spider / Spider JockeyFast climbers and their skeleton-riding variant.
SlimeSplits on death, as usual.
Pillager / Vindicator / Enchanter / GeomancerThe illager roster returns with its casters.
Evoker / Ravager / Royal GuardHeavy illager units; Evoker also appears as a mini-boss.
Witch / Warden / EndermanAll three return — each also listed as a mini-boss encounter.
HuskThe desert zombie variant from Minecraft.
Chicken JockeyThe classic rider pair, back on the roster.

New in Dungeons II

The sequel's new hostile mobs span variant undead, plant creatures, machine generators, and a wider cube family. Several only have names confirmed so far — flagged honestly below.

MobWhat's known
BoggedThe poison-flinging skeleton variant known from Minecraft.
FrozenCold-region variant mob tied to the Frozen Highlands.
MuckedSwamp-flavored variant mob; details being documented.
ExcavatorNew illager-side unit; details being documented.
Hunter / Trapper / ScavengerNew hostile trio; details being documented.
Hurler / Sentinel / StalkerNew hostile trio; details being documented.
FuseflyNew critter-type hazard; details being documented.
Bloombud / Roamroot / Sprout / SeedlingPlant-type mobs; Seedlings appear in official gameplay from The Sift.
Pollinator / NesterInsect-type mobs; details being documented.
Copper Cube / Moss Cube / Sculk Cube / Redstone CubeElemental cube family expanded beyond the first game's Redstone Cube.
Shield Generator / Storm GeneratorGenerator-type machines; the Storm Generator ranks as a full boss.
Flame ConstructFire-themed construct; details being documented.

Soul Corrupted Mobs

Official gameplay reveals show soul corrupted versions of familiar mobs — a corruption theme that runs through the game's story, status effects, and loot (the Lullaby Blade applies a Soulsick status; soul-themed uniques like the Soul Reaper and Sculker's Bane build around soul damage). The Soul Corrupted Witch is the theme's boss-tier representative, tied to the in-game quest The Witch Revived. Which other mobs get corrupted variants, and how corruption changes them, is still being documented.

The Sift & the Sifters

The Sift is Dungeons II's new dimension, shown heavily in the official August 2026 gameplay reveals — heroes explore it, fight Seedlings and other Sift natives there, and square off against the bossMonarch. The dimension's gameplay is tied to systems named Sift Tides and Soul Storms. We're keeping descriptions minimal until those systems are properly documented.

Friendlies, Companions & Merchants

Not every mob wants you dead. Your camp and the villages you save are staffed with crafters and traders, and six companions can fight alongside you.

GroupDocumented names
Camp & village charactersBeekeeper, Candlemaker, Cleric & Cleric's Apprentice, Farmer, Villager, Woodcutter
New crittersBlub, Nuzzle, Lootkin, Slabber, Singer, Trill, Tuner, Wobble, Pigeon
Returning crittersCat, Chicken, Cow, Fox, Frog, Glow Squid, Goat, Key Golem, Pig, Piggy Bank, Sheep, Squid, Echo Golem
CompanionsBee, Iron Golem, Llama, Prickle, Wobble, Wolf
MerchantsBlacksmith (upgrades & Echo Shard rerolls), Enchantsmith (enchantments), Town Merchant (gear)
PetsBlub Pet, Twisted Chicken (pre-order bonus)
Why no HP or damage numbers? Mob stat tables in the community wiki are still full of placeholders barely a week after launch. When a value can be verified across sources, we'll add it here — check the game hub for update notes.

FAQs

Which mobs return from the first Minecraft Dungeons?

The core roster: zombies, skeletons (plus Stray and Vanguard), creepers, spiders, slimes, the illager line-up (Pillager, Vindicator, Enchanter, Geomancer, Evoker), Ravagers, Royal Guards, Witches, Endermen, and the Warden — plus friendly faces like Key Golems and the merchant cast.

What are soul corrupted mobs?

Corrupted versions of regular mobs shown in official gameplay, tied to the sequel's soul theme — the same theme behind the Soul Corrupted Witch boss, the Soulsick status, and soul-damage uniques. Full details are still emerging.

What are Sifters?

The creatures native to The Sift, the new dimension. They appear throughout the official reveals, and the boss Monarch is fought in their territory.

Do companions return?

Yes — six companion types are documented so far: Bee, Iron Golem, Llama, Prickle, Wobble, and Wolf.

Where's the boss list?

On the bosses wiki page — 11 bosses and 6 mini-bosses, with everything confirmed about each fight so far.

More Minecraft Dungeons II Guides