Mobs Wiki — Enemies, Minibosses & Allies
Minecraft Dungeons II keeps the first game's bestiary and stacks new families on top: soul corrupted variants, plant-type mobs, an expanded cube family, and the Sifters native to The Sift. This page is a compendium of what's documented — names and groupings come from official gameplay reveals and the community wiki. Attack patterns and stats are still being verified across the board, so where we only know a name and a category, that's all we say.
Returning Enemies
The classic Dungeons roster is back, undead and illager families included. Behavior below reflects what's carried over from the first game and Minecraft generally.
| Mob | Notes |
|---|---|
| Zombie / Baby Zombie | The backbone of the undead waves, back from the first game. |
| Skeleton / Stray / Vanguard | Ranged undead line-up; the Vanguard variant returns too. |
| Creeper | Still explodes at melee range — keep moving. |
| Spider / Cave Spider / Spider Jockey | Fast climbers and their skeleton-riding variant. |
| Slime | Splits on death, as usual. |
| Pillager / Vindicator / Enchanter / Geomancer | The illager roster returns with its casters. |
| Evoker / Ravager / Royal Guard | Heavy illager units; Evoker also appears as a mini-boss. |
| Witch / Warden / Enderman | All three return — each also listed as a mini-boss encounter. |
| Husk | The desert zombie variant from Minecraft. |
| Chicken Jockey | The classic rider pair, back on the roster. |
New in Dungeons II
The sequel's new hostile mobs span variant undead, plant creatures, machine generators, and a wider cube family. Several only have names confirmed so far — flagged honestly below.
| Mob | What's known |
|---|---|
| Bogged | The poison-flinging skeleton variant known from Minecraft. |
| Frozen | Cold-region variant mob tied to the Frozen Highlands. |
| Mucked | Swamp-flavored variant mob; details being documented. |
| Excavator | New illager-side unit; details being documented. |
| Hunter / Trapper / Scavenger | New hostile trio; details being documented. |
| Hurler / Sentinel / Stalker | New hostile trio; details being documented. |
| Fusefly | New critter-type hazard; details being documented. |
| Bloombud / Roamroot / Sprout / Seedling | Plant-type mobs; Seedlings appear in official gameplay from The Sift. |
| Pollinator / Nester | Insect-type mobs; details being documented. |
| Copper Cube / Moss Cube / Sculk Cube / Redstone Cube | Elemental cube family expanded beyond the first game's Redstone Cube. |
| Shield Generator / Storm Generator | Generator-type machines; the Storm Generator ranks as a full boss. |
| Flame Construct | Fire-themed construct; details being documented. |
Soul Corrupted Mobs
Official gameplay reveals show soul corrupted versions of familiar mobs — a corruption theme that runs through the game's story, status effects, and loot (the Lullaby Blade applies a Soulsick status; soul-themed uniques like the Soul Reaper and Sculker's Bane build around soul damage). The Soul Corrupted Witch is the theme's boss-tier representative, tied to the in-game quest The Witch Revived. Which other mobs get corrupted variants, and how corruption changes them, is still being documented.
The Sift & the Sifters
The Sift is Dungeons II's new dimension, shown heavily in the official August 2026 gameplay reveals — heroes explore it, fight Seedlings and other Sift natives there, and square off against the bossMonarch. The dimension's gameplay is tied to systems named Sift Tides and Soul Storms. We're keeping descriptions minimal until those systems are properly documented.
Friendlies, Companions & Merchants
Not every mob wants you dead. Your camp and the villages you save are staffed with crafters and traders, and six companions can fight alongside you.
| Group | Documented names |
|---|---|
| Camp & village characters | Beekeeper, Candlemaker, Cleric & Cleric's Apprentice, Farmer, Villager, Woodcutter |
| New critters | Blub, Nuzzle, Lootkin, Slabber, Singer, Trill, Tuner, Wobble, Pigeon |
| Returning critters | Cat, Chicken, Cow, Fox, Frog, Glow Squid, Goat, Key Golem, Pig, Piggy Bank, Sheep, Squid, Echo Golem |
| Companions | Bee, Iron Golem, Llama, Prickle, Wobble, Wolf |
| Merchants | Blacksmith (upgrades & Echo Shard rerolls), Enchantsmith (enchantments), Town Merchant (gear) |
| Pets | Blub Pet, Twisted Chicken (pre-order bonus) |
FAQs
Which mobs return from the first Minecraft Dungeons?
The core roster: zombies, skeletons (plus Stray and Vanguard), creepers, spiders, slimes, the illager line-up (Pillager, Vindicator, Enchanter, Geomancer, Evoker), Ravagers, Royal Guards, Witches, Endermen, and the Warden — plus friendly faces like Key Golems and the merchant cast.
What are soul corrupted mobs?
Corrupted versions of regular mobs shown in official gameplay, tied to the sequel's soul theme — the same theme behind the Soul Corrupted Witch boss, the Soulsick status, and soul-damage uniques. Full details are still emerging.
What are Sifters?
The creatures native to The Sift, the new dimension. They appear throughout the official reveals, and the boss Monarch is fought in their territory.
Do companions return?
Yes — six companion types are documented so far: Bee, Iron Golem, Llama, Prickle, Wobble, and Wolf.
Where's the boss list?
On the bosses wiki page — 11 bosses and 6 mini-bosses, with everything confirmed about each fight so far.